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The Path of Command values group cohesion over all, forgoing their own actions to allow the group specialists another chance to do what they do best while granting the best possible advantages. It is a thankless job, but someone has to do it.

Starting HP 18
Step HP 5

Core

Feature Deadly Coordination
Effect Allies add your Charisma to the roll of attacks you grant.
At-Will Take the Shot
Action Attack
Range 5
Effect As a free action, one ally can make a Basic Attack against one enemy within 10 spaces that both of you can see.

Step 1

Feature Practiced Targeting
Description Allies gain +1 to hit with attacks that you grant.
At-Will Follow my Lead
Action Attack
Range Melee
Roll Dex vs Dodge
Damage 1[W]+Str
Effect Before or after the attack, one ally within 5 squares can shift 1 square.
Scene Reform Ranks
Action Immediate
Range Melee
Roll Dex vs Dodge
Damage 1[W]+Str
Trigger An enemy hits you with a melee attack
Effect One ally within 5 squares moves up to their speed, and both you and the ally can make a Basic Melee Attack against the triggering enemy.

Step 2

Feature Clear Instruction
Description If an enemy is in clear view of you, the attacks that you grant against creatures concealed to your allies gain an additional +2 to attack.
Scene Coordinated Advance
Action Move
Effect An ally moves their speed as an immediate action
Daily On My Mark
Action Attack
Range Melee
Roll Dex vs Dodge
Damage 1[W]+Str
Effect All allies that you can see and who can see you can make a Primary Attack against enemies that you can see. No enemy may be targeted for more than one of the attacks.