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Wielders of Fire are living explosions contained in humanoid form. Mastery of this Path chiefly involves learning to covert and control its raw energy into useful work.

Starting HP

16
Step HP 4

Core

Feature Strength of Fire
Description While unarmored, add your Strength to your spell damage and your Dodge.
Feature Affinity of Fire
Description You gain Resist 5 Fire, and you ignore 5 Fire Resistance of your enemies.
At-Will Fireblast
Action Attack
Range Adjacent Cone 3
Roll Int vs Dodge
Damage 1d6+Cha

Step 1

Feature Leaping Flame
Description +1 on next attack roll after hitting with an Fire attack.

At-Will

Burning Lance
Action Attack
Range 10
Roll Int vs Dodge
Damage 1d8+Cha
Effect On hit, each enemy adjacent to the target takes Damage (Fire) equal to your Charisma.
Note This attack can be used as a Basic Ranged attack.
Scene Flaming Pillar
Action Attack
Range 10
Roll Int vs Dodge
Damage 2d8+Cha
Effect Until the end of your next turn, any enemy that starts its turn or enters a square adjacent to the target takes 1d6 Damage (Fire).

Step 2

Feature Pyroclasm
Description After damaging multiple enemies with fire on your turn, add +2 Damage (Fire) to an enemy you hit on your next turn.

Scene

Burning Ward
Action Immediate
Range 10
Roll Int vs Dodge
Damage 2d8+Cha
Trigger You are hit by an attack
Effect Until the end of your next turn, you gain +1 to Dodge, and any enemy that hits you with a melee attack takes 1d6 damage (Fire).
Daily Rogue Star
Action Attack
Range 10
Roll Int vs Dodge
Damage 3d10+Cha
Effect Adjacent enemies take 5 Continuous Damage (Fire). Swift action sustains.