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The Path of Ice focuses on creating objects from water ice and controlling their trajectory. Those on this Path value tend to value creativity, control, and defense.

Starting HP

16
Step HP 4

Core

Feature Frostborn
Description While unarmored, both the damage of your spells and your Armor are increased by your Endurance.
Feature Affinity of Ice
Description You gain Resist 5 Ice, and you ignore 5 Ice Resistance of your enemies.
At-Will Ray of Frost
Action Attack
Range Vector 5
Roll Int vs Dodge
Damage 1d4+Cha(Ice)
Effect The nearest creature is Immobilized until the end of your next turn.

Step 1

Feature Wintry Step
Description You do not provoke attacks of opportunity from enemies currently affected by movement-impairing effects.
At-Will Javelin of Ice
Action Attack
Range 10
Roll Int vs Dodge
Damage 1d10+Cha
Effect If you forfeit your Move action for the round, the damage die increases to 1d12.
Scene Frigid Sphere
Action Attack
Range 10
Roll Int vs Dodge
Damage 2d6+Cha
Effect The enemy is immobilized and all adjacent creatures are slowed until the end of your next turn.

Step 2

Feature Cold-Blooded
Description Enemies that strike you with a melee attack are slowed until the end of their next turn.
Scene Glacier
Action Move
Effect You move your speed, and in the squares you vacated, an ice wall 2 spaces high and 1 space thick grows from the ground. It is indestructible, capable of providing cover and concealment, and vanishes at the end of your next turn.
Daily Snap Freeze
Action Attack
Range Adjacent Zone 3
Roll Int vs Dodge
Damage 3d6+Cha
Effect Affected enemies are immobilized and weakened until the end of your next turn.�