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The Path of Ice focuses on creating objects from water ice and controlling their trajectory. Those on this Path value tend to value creativity, control, and defense.
Starting HP
16
Step HP
4
Core[]
Feature
Frostborn
Description
While unarmored, both the damage of your spells and your Armor are increased by your Endurance.
Feature
Affinity of Ice
Description
You gain Resist 5 Ice, and you ignore 5 Ice Resistance of your enemies.
At-Will
Ray of Frost
Action
Attack
Range
Vector 5
Roll
Int vs Dodge
Damage
1d4+Cha(Ice)
Effect
The nearest creature is Immobilized until the end of your next turn.
Step 1[]
Feature
Wintry Step
Description
You do not provoke attacks of opportunity from enemies currently affected by movement-impairing effects.
At-Will
Javelin of Ice
Action
Attack
Range
10
Roll
Int vs Dodge
Damage
1d10+Cha
Effect
If you forfeit your Move action for the round, the damage die increases to 1d12.
Scene
Frigid Sphere
Action
Attack
Range
10
Roll
Int vs Dodge
Damage
2d6+Cha
Effect
The enemy is immobilized and all adjacent creatures are slowed until the end of your next turn.
Step 2[]
Feature
Cold-Blooded
Description
Enemies that strike you with a melee attack are slowed until the end of their next turn.
Scene
Glacier
Action
Move
Effect
You move your speed, and in the squares you vacated, an ice wall 2 spaces high and 1 space thick grows from the ground. It is indestructible, capable of providing cover and concealment, and vanishes at the end of your next turn.
Daily
Snap Freeze
Action
Attack
Range
Adjacent Zone 3
Roll
Int vs Dodge
Damage
3d6+Cha
Effect
Affected enemies are immobilized and weakened until the end of your next turn.�