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Those studying the Path of Marksmanship value extreme precision with ranged attacks above all else. Adherents tend to learn first on the bow before adapting their skills to other implements, be they magical or mundane.

Steps

Starting HP

18
Step HP 5

Core

Feature Cover Fire
Description When an ally misses with an Opportunity Attack, you can make a single Basic Ranged Attack against them as a Free Action. If the enemy provoked an Opportunity Attack, you may use this ability against them at any square in their movement.
Feature Good Shot
Description +1 to all Ranged Attacks
At-Will Suppressive Fire
Action Attack
Range Burst 1 Within 10
Roll Dex vs Dodge
Damage 1d4+Int (Each)
Description
Effect Affected targets move at half speed until the beginning of your next turn and cannot Disengage

Step 1

Feature Worrying Shots
Description Critical hits with your ranged attacks grant allies The Upper Hand against the affected target until the end of your next turn.
At-Will Rapid Fire
Action Attack
Range 10
Roll Dex vs Dodge
Damage 1[W]Each
Description
Effect Make two Basic Ranged Attacks.
Scene Pinning Shot
Action Attack
Range 10
Roll Dex vs Dodge
Damage 2[W]+Int
Description Pin the target in place with a powerful shot
Effect Enemy is Immobilized until the end of your next turn.

Step 2

Feature Shoot the Gap
Description Allies do not provide Cover for enemies against your ranged attacks.
Scene Catch a Breather
Action Move
Effect Disengage a number of squares equal to your Dexterity and regain health equal to your Endurance + Charisma.
Daily Devastating Shot
Action Attack
Range 10
Roll Dex vs Dodge
Damage 3[W]+Int
Description
Effect