FANDOM


Melee Weapon Handed Class Bash DMG Pierce DMG Cut DMG Reach Special
Unarmed Strike 1 Unarmed X 1d4 1
Dagger 1 Knife X 1d4 1 Crits ignore Armor
Mace 1 Club X 2d4 1
Warhammer 2 Club X 2d6 1
Spear 1 Spear X 1d6 1
Longspear 2 Spear X 1d10 2
Axe 1 Axe X 1d6 X 1d8 1
Greataxe 2 Axe X 1d8 X 1d12 1
Polearm 2 Axe X 1d8 X 1d8 2
Sword 1 Sword X 1d6 X 1d8 1
Greatsword 2 Sword X 1d10 X 1d10 1
Whip 1 Flail X 1d4 2
Ranged Weapon Handed Class DMG Strength Req. Special
Shortbow 2 Bow 1d6 0
Bow 2 Bow 1d8 1
Longbow 2 Bow 1d12 2
Crossbow 1 Crossbow 1d10 0 Must spend move action to reload
Armor Armor Bonus Endurance Req. Spell Damage Penalty
Clothing 0 0 0
Light 1 1 1
Medium 2 2 2
Heavy 4 3 4
Light Shield 1 0 1
Heavy Shield 2 1 2
Magical Implements Special
Hands Attacks that land grant a +1 bonus to the next attack roll. This effect stacks up to +2
Wands Attack rolls with Wands crit on a roll of 1 or 20
Staves Damage with Staves ignores armor equal to your Composure score.