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The Path of Zealotry teaches how to combine melee prowess with bodily magics, stealing life energy from its victims and redistributing it as powerful radiation.

Starting HP

20
Step HP 5

Core

Feature Favored Aspect
Description When combat begins, you may choose an Aspect as an Immediate Action. You may only possess one aspect at a time. You may alter your Aspect on your turn as an Attack Action.
At-Will Aspect of Speed
Action Attack
Effect Until the end of the Scene, gain:

+2 Speed

Disengage 2 Squares

+1 Dodge

At-Will Aspect of War
Action Attack
Effect Until the end of the Scene, gain:

+2 Damage,

+1 Armor

At-Will Aspect of Fear
Action Attack
Effect Until the end of the Scene, gain:

-1 to Adjacent Enemies attack,

-1 to Adjacent Enemy Dodge,

-2 to Adjacent Enemy Skills

At-Will Aspect of Hope
Action Attack
Effect Until the end of the Scene, gain:

+1 to Adjacent Ally attacks,

+2 to Adjacent Ally healing,

+2 to Adjacent Ally Skill checks

At-Will Accusatory Strike
Action Attack
Range Melee or Ranged
Roll Dex vs Dodge
Damage Melee 1[W]+Str, or

Ranged 1[W]+Int

Effect Next attack gains +2 to the Attack Roll

Step 1

Feature Instrument of Glory
Description You may treat Melee Weapons as Staves for the purpose of Spellcasting.
At-Will Prayer Strike
Action Attack
Range Melee or Ranged
Roll Dex vs Dodge
Damage Melee 1[W]+Str, or

Ranged 1[W]+Int

Effect Your next attack heals 2 allies within 5 spaces for half of the damage it deals.
Scene The Gong of Travel
Action Attack
Range Melee or Ranged
Roll Dex vs Dodge
Damage Melee 1[W]+Str, or

Ranged 1[W]+Int

Effect Your next attack deals an extra 1[W] of damage, and you teleport 4 spaces.

Step 2

Feature Fearless Shot
Description You gain +5 to Dodge against Attacks of Opportunity while making a Ranged attack.
Scene Exploit Cowardice
Action Immediate
Trigger An enemy moves away from you.
Effect Until the end of your next turn, you and all allies within 10 gain The Upper Hand against the affected enemy.
Daily Condemnation
Action Attack
Range Melee or Ranged
Roll Dex vs Dodge
Damage Melee 1[W]+Str, or

Ranged 1[W]+Int

Effect Until the end of the scene, all targeted attacks against the affected creature deal 1d6 additional Radiation damage.